Triangles: 17.2k
Vertices: 8.6k
More model informationJust a simple model.
Can download and use the textures I put together to make the material, no additional shader or blender inputs used all too much other than ambience occulusion. But can use the normal and ao_height_metal texture for height and metallic nodes in Blender or your software of choice.
“Smoothrough” is just a roughness texture that has a gaussian blur applied as I noticed there was a lot of artifacts appearing on the model.
Set the scale displacement to 0.015 for heightmap.
Heightmap not shown in preview. Idk why :(
CC AttributionCreative Commons Attribution
Dec 14th 2025
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