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The model is fully rigged and uploaded on high poly, but you’ll find a low poly version in additional file.
The rig is rudimentary, there aren’t shape keys or advanced mesh deformations, but you can see an animation exemple here : https://twitter.com/twitter/statuses/984735582856282112
Here you’ll find :
3 texture maps (diffuse, roughness, normal) for the helmet & armour + 1 metalness for blasters.
Perfect for animation, tested with mocap data /!\ Could maybe work on real time application but never tested /!\
More details and pictures on my website : https://mickaelboitte.com/2018/04/10/stormtrooper-v2-all-in-blender/