Triangles: 10k
Vertices: 5.5k
More model informationHello everyone! Project of Guitar amplifier in steampunk style. In this project, my task was to work out the workflow of texturing and optimizing the model for the game engine. I wanted to achieve maximum quality and realism in a limited polycount.
The work was done in Pipeline:
HighPoly - Blender/Fusion360/Zbrush
LowPoly - Blender
UVMapping - UVLayout
Bake - Marmoset Toolbag/PhotoShop
Texturing - Substance Painter/ Photoshop
Polycount - 9962 tris (5478 verts)
PBR Pipeline - Metallic\Roughness; Uv Sets: 2048(RGB);
Texel densety - 13.2 px/cm; UV paking space - 70%
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