Triangles: 22.5k
Vertices: 11.3k
More model informationI couldn’t resist… (Simplesmente implacável!!)
This model was sculpted in ZBrush and rigged in Blender.
Texture Map -> 2048x2048 Normal Map -> 2048x2048 Roghness Map -> 2048x2048 Ambient Oclusion -> 2048x2048 Displacement Map -> 2048x2048
The additional file comes with: .blend, .ztl, textures and .obj
This model was tested in Unreal Engine 4 as shown in the pictures above
This model was created in a way that it is easy to make changes at your wish.
Got any question or suggestion? Send us a message or leave a coment.
Aug 25th 2018
2 comments