Triangles: 27.3k
Vertices: 14.4k
More model informationProcess with UV seams done. With few errors. Some errors would be fixed on 2-3 iteration. But now just testing for details.
I did cage for low-poly mesh and calculate normal texture based on voxel model in Zbrush. Just the first test of relief with draft texturing.
So step 2 still in progress…
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