Triangles: 27.3k
Vertices: 14.4k
More model informationSo, step 2 is done. UV seams with minimum UV islands unwrapped and packed. Now model almost done for texturing. Btw i will fix incorrect polygons with “floating” seams but 99.9% for UV done.
First test looks good and after calculate of cavity texture, AO and normal map i did first paint sketches (Right now on this preview).
Now model almost done but not yet. I will search for “invisible” errors and will fix them.
In my “triangle-technic” i must to do all topologic issues for skip in future errors on Light map generation in engines, for example, or render glitches on camera motion. For me its very important part and I will check all polygons on render twice before start full paint.
Next step - full paint.
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