If You don’t see animation, please select down arrow next to the timer at the bottom of the viewer & pick empty space below “static pose”
Step-by-step presentation of process of reconstructing prehistoric pottery based on 3d scan (captured using photogrammetry) - base mesh in presentation is decimated due to upload size limit.
Radius reconstruction is done using array modifier in blender, this step is done on decimated mesh for better performance, modifier setup is later linked to high-poly mesh. Video demonstration of process: https://twitter.com/piotrlezak/status/1314649006023340033?s=20
There’s one technical mistake - I forgot to apply shrinkwrap modifier before exporting reconstructed shape (that’s why wireframe doesn’t align better. Reconstructed model without animation: https://skfb.ly/6VDAU
Artefact from excavation in Bożepole Małe, site 14, Pomerania, Norhern Poland. Site was excavated by archeobaltica.pl
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