Triangles: 5.8k
Vertices: 3k
More model informationThis was a school project made to get a better look at in-depth texturing, by drawing textures, roughness maps and metallic maps. My personnal aim was to attempt to recreate an intentionally exaggerated low-poly style like the kind that you often would find in games that try to fill their world with optimized props such as Sea of Thieves. To do such i handpainted the textures as well as the maps to keep it all stylized.
This project was fully modelled in Maya and textured in Photoshop.
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