Triangles: 408
Vertices: 216
More model informationA test, for making a stylised asset within Substance Painter.
Blender was used to model both low poly and high poly, sculpted meshes.
Substance Painter was used to bake textures and forcreating the stylised texture. It was pretty fun actually, but took a while, new workflow and my PC decided to screw around with my Wacom pen sensitivity -_-
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