Triangles: 2k
Vertices: 1.1k
More model informationJust some more stuff I was working on when I had some spare time. This time its a Waterwheel. I’m really happy with how this one turned out. I used my usual workflow of Maya to Zbrush, then to Substance for baking and texturing, then finally into Unreal Engine for rendering. More of my stuff can be seen on Artstation.com/ethank.
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