Triangles: 2k
Vertices: 1.1k
More model informationThis axe gave me a reason to learn and use Zbrush for the very first time. I’m starting to feel a bit more confident with the UI and the sculpting tools after a couple days. A lot of experimenting was done with this project, but I’m still happy with the final result.
Basic Shapes and UV (0,1) in Maya
Sculpting and high poly in Zbrush
Baking, texturing and rendering in Substance Painter
Main shape taken from Josh Harris concept art: https://www.artstation.com/artwork/dK03Q
Comments