Triangles: 8.8k
Vertices: 4.5k
More model informationI started modeling this 3D model with a basic shape in Blender. Then I first sculpted the high-poly model in Zbrush. Baked it in Marmoset Toolbag, transferred and applied textures in Substance Painter. Final light correction and rendering was done in Blender. The model is completely ready for use in a game or animation.
CC AttributionCreative Commons Attribution
May 5th 2023
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