Stylized GraveyardYour model is disabled. For more details go to Edit properties3D Model
This environment was created as part of my university portfolio assignment. This environment was originally sketched out for the basic layout. I used Maya for modelling, Zbrush for sculpting, Blender to bake the normals down form a highpoly mesh down to the lowpoly mesh and Substance Painter to texture all the assets in this environment. In this environment I have attempted to use the Stylized art style however due to my inexperience and time restrictions the textures are more realistic than expected.