Triangles: 45.5k
Vertices: 23.3k
More model informationThis environment was created as part of my university portfolio assignment. This environment was originally sketched out for the basic layout. I used Maya for modelling, Zbrush for sculpting, Blender to bake the normals down form a highpoly mesh down to the lowpoly mesh and Substance Painter to texture all the assets in this environment. In this environment I have attempted to use the Stylized art style however due to my inexperience and time restrictions the textures are more realistic than expected.
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