Triangles: 29.8k
Vertices: 15.3k
More model informationThis is a character i created based on an original concept, my idea was to make an stylized knight with a more detailed and realistic material. The highpoly version was made using Zbrush, the retopology and UVs were made in Blender, and Substance 3D Painter for the bake and materials. I’ve used 9 texture sets in this character ( one for the skin, one for the eye and mouth, four for the armor and clothes, one for the spear, one for the facial hair and one for the feathers on the top of the helmet).
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