Triangles: 2.4k
Vertices: 1.2k
More model informationStylized desert rock I made for a game project.
A highpoly version was sculpted, remeshed, unwrapped, then projected using xNormals. Ambient occlusion and normal maps were baked out on 1k textures. Diffuse was hand painted in 3DCoat and Photoshop.
Jan 17th 2018
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