Triangles: 6k
Vertices: 3k
More model informationThis is a model I sculpted for the PolyCount Bi-Monthly art challenge!
The intial sculpt was created in Maya, and the high poly details were sculpted in Zbrush. Texturing for this model was done inside of Substance Painter.
Overall it was a quick little project to test my skills and turn concept art into a finalized piece! The concept art was provided by ArtStation User Aishwarya Chandramohan:
https://www.artstation.com/artwork/lVx6va
Go check out their work for inspiration, and thank you for taking a look at my model!
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