This originally started as a tank model for a course at Digital Arts and Entertainment. Two years later, with a lot more experience, I decided to rework the tank because I wasn’t quite happy with it and figured it would show how much I grew the past years.
The things I worked on first was improving the model itself, it was way too low poly for my liking (cylinders that were supposed to be round were actually 8 sided and so on). The second problem, the biggest one but easiest to fix, was the unwrap. Where this one has a texture set of 3 4k textures, the original had 6 texture sets! This was every material was a different texture and I didn’t know how to make it all part of one texture at the time (the secret is vertex colours by the way). Last but not least I reworked the materials themselves. The noisy textures were replaced with more fitting ones and ofcourse mud to give it all a bit more story (which you can also see with the impact spots and markings).
You can find more about this project on artstation!
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