Triangles: 16k
Vertices: 9.1k
More model informationA nice 3D scene built using only two materials. The basis of the visual is a 128px Color Map with linear interpolation, creating “fake” lighting and smooth gradients without using real light sources. A texture atlas is used for detailed surfaces (sand).
Result: Only 2 Draw Calls and a pleasantly looking scene Features: Perfect texel density, easy color variation changes via UV, and complete independence from model scaling.
Nov 27th 2025
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