Triangles: 3.2k
Vertices: 1.6k
More model informationI started by adding a bevel to a primitive cube model, and changed the size of the centre edge loop of a cylinder before mirroring the model in all axis. Next, I duplicated and rotated the duplicated model 90 degrees. Finally, I added Boolean difference to the mirrored cylinders to make the holes in the block and deleted the extra lines.
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