Low poly sword.
Real world scale was used, it is about 1.1 meters. Native format is .blend.
There is two sets of files one with quads and one triangulated. It is better to use triangulated files. In other case it will look good in your software only if it uses method of triangulation like in substance painter. If it uses different method normal map will give some distortion, especially on blade. Triangulated files have suffix _tris.
Four sets of PBR textures are available:
1)MetRough_textures (Sword_BaseColor.png; Sword_Metallic.png; Sword_Normal.png; Sword_Roughness.png)
2)SpecGloss_textures 3)UE4_textures 4)Unity_Standard_Met
In case of .blend files textures are packed into files.
All textures have resolution 2048x2048.
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