This is a character I sculpted in zbrush following the mighty tutorial courtesy of Frank Tzeng. It was really informative and I learnt allot from it however I decided to take it a step further.
I modeled a shirt and imported that into zbush where I sculpted in wrinkles based on a few references. Then I went through and by hand poly painted it in zbrush then made a low poly version of him. I brought it into substance painter and adjusted the skin textures again and also worked on other things like the hair, shirt.... etc.
By no means is this game ready, its textures are too high res and the model is too high poly. It was more of an exercise to get the process down pat then anything else.
You can find the art station project here! https://www.artstation.com/artwork/yeGnn
Comments