Triangles: 8.4k
Vertices: 4.5k
More model informationThis is a workflow test of taking a SketchUP modeled geometry and optimizing it for game engines. .skp file was exported as an FBX, cleaned up and UV mapped in Maya, Beveled normal map baked in Blender, then textured in Substance painter.
Original model designed by https://www.deviantart.com/misone
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