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The concept art was provided by Cholong Lim for Polycount on their challenge ( https://polycount.com/discussion/217869/the-bi-monthly-environment-art-challenge-concept-thread-march-april-65 ).
Polycount: 22000 Triangles (could have been way less but some decisions regarding a second texturing pass for realistic textures and also actual functionality (looking through the scope) were made…)
Texturing: 2048 (ALB / NOR), 1024 (EMI), 512 (OPA)
Programs used: 3ds Max, Substance Painter, Photoshop
The Normal Map on the glass did not behave properly so I just took it off for the second Material since there was not a noticeable difference.
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