• Explore
      Highlights
    • Popular
    • Staff picks
    • Downloadable
    • Collections
    • Blog
    • Community members
    • Sketchfab Masters
    Browse by category
    • Animals & Pets
    • Architecture
    • Art & Abstract
    • Cars & Vehicles
    • Characters & Creatures
    • Cultural Heritage & History
    • Electronics & Gadgets
    • Fashion & Style
    • Food & Drink
    • Furniture & Home
    • Music
    • Nature & Plants
    • News & Politics
    • People
    • Places & Travel
    • Science & Technology
    • Sports & Fitness
    • Weapons & Military
  • For business
    Sketchfab for Teams
    Augmented Reality
    3D Viewer
    3D eCommerce
    3D Configurators
    Find a Partner
    Pricing
    Customer Stories
  • Buy 3D Models
      Highlights
    • Best selling
    • Animated
    • PBR
    • Low poly
    • High poly
    • 3D Printable
    • 3D Scan
    Browse by category
    • Animals & Pets
    • Architecture
    • Art & Abstract
    • Cars & Vehicles
    • Characters & Creatures
    • Cultural Heritage & History
    • Electronics & Gadgets
    • Fashion & Style
    • Food & Drink
    • Furniture & Home
    • Music
    • Nature & Plants
    • News & Politics
    • People
    • Places & Travel
    • Science & Technology
    • Sports & Fitness
    • Weapons & Military
/
Cancel
loginSign UpUpload

Terran Zerofighter
3D Model

Avatar of carlito69
carlito69 (charles coureau)
2.2k
2150 Views
57Like
Report
Triangles: 85.5k
Vertices: 77.8k
More model information

A new spaceship with a new texture approach. A mix of realistic texture and cel-shading to have a 2D/3D rendering. Making of The Terran Zerofighter is modeled on 3D Studio Max. Once finished, I duplicated the entire geometry, applied a flat black shader and added a thin thickness of 0.5 mm. When the black envelope covers the entire ship, it suffices to invert the faces and make them visible only on one side (Backface cull). We obtain the inking around the volumes.

When the uv’s are made to apply the textures, all you have to do is import it into 3D-Coat. For the texture, I worked in shades of gray, purely 2D to draw everything I needed (plates, screws etc.) All that remains is to apply clipping masks on the corresponding layers and add material, volume, etc. The texture finished, I exported my different textures into a PBR Metalness/Roughness workflow which includes: albedo - metalness - roughness - normal - emissive.

Published 4 years ago
Apr 4th 2022
  • Cars & vehicles 3D Models
  • Science & technology 3D Models
  • vehicles
  • 3dcoat
  • science-fiction
  • celshading
  • digital3d
  • pbr-texturing
  • 3dsmax
  • spaceship

3 comments

You must log in to comment.
enterprise
  • Enterprise Solutions
  • 3D Configurators
  • 3D eCommerce
  • 3D Viewer
  • 3D Advertising
  • Sketchfab for Teams
  • Customer Stories
  • Pricing
ecosystem
  • Exporters
  • Importers
  • Developers & API
  • Augmented Reality
  • Virtual Reality
store
  • Buy 3D models
  • Become a Seller on Fab
  • Free 3D Models
community
  • Explore
  • Help Center
  • Education
  • Museums
  • Blog
  • Sketchfab Masters
about
  • Company
  • Careers
  • Press Kit
  • Features
  • Contact us
© 2025, Sketchfab, Inc. All rights reserved.
Terms of usePrivacy policySitemap