Triangles: 1.2k
Vertices: 594
More model informationFound a new UV unwrapping tool, and I was in the mood to try it on something random. As a full test, I made a sculpt, ported it into Blender, decimated to less than 1,000 polys, and then wrapped it from there. Not sure if it worked but when I view this upload it should prove whether or not this tool is anywhere near effective (Trying to make flawless texture paint mode without those annoying lines.) Categorizing this as “abstract art”.
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