Triangles: 27.2k
Vertices: 14.4k
More model informationhttps://www.artstation.com/artwork/8l9rWR
A very experimental attempt to bring a concept of mine into the 3D game ready world using some techniques I had not attempted before, such as material IDs, and sub surface scattering, as well as setting it up to look decent in the shaders used in the Unreal Engine. I learned a lot from this, a lot of things to keep doing, to do next time, and to avoid doing in the future.
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