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The Fish Particle
3D ModelNoAI

Avatar of norgeotloic
Loïc Norgeot
team
12.8k
12781 Downloads
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35738 Views
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Triangles: 76
Vertices: 40
More model information
NoAI: This model may not be used in datasets for, in the development of, or as inputs to generative AI programs.Learn more

After The God Particle…

Going on with some tests for the animation of an underwater scene, this time playing with particle system and forces in blender (with which I am not very familiar).

The particle system I used to create this shoal of fish is set with a simple fish model (same as Abstract aquarium) as render object.

The fish particle system was set to a “Boids” physics, and tweaking parameters gave the unique fish a smooth movement. A vortex force field was then added to the scene to create the swirling motion on the particles. I also added a collision domain (as a cube) to make sure that no fish went outside of a specified volume, but it proved unnecessary…

I still have to figure out how to properly export keyframed animations to a fbx file, as the only file I managed to obtain was a 120MB one (for a < 100 tris fish model). A python script which has helped me is here, but it does not pass the export phase very well…

License:

CC AttributionCreative Commons Attribution

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Published 8 years ago
Apr 14th 2018
  • Animals & pets 3D Models
  • Nature & plants 3D Models
  • fish
  • particle
  • ocean
  • aquarium
  • swimming
  • sealife
  • fish-and-chips
  • blender
  • animation
  • sea
  • noai

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