After The God Particle…
Going on with some tests for the animation of an underwater scene, this time playing with particle system and forces in blender (with which I am not very familiar).
The particle system I used to create this shoal of fish is set with a simple fish model (same as Abstract aquarium) as render object.
The fish particle system was set to a “Boids” physics, and tweaking parameters gave the unique fish a smooth movement. A vortex force field was then added to the scene to create the swirling motion on the particles. I also added a collision domain (as a cube) to make sure that no fish went outside of a specified volume, but it proved unnecessary…
I still have to figure out how to properly export keyframed animations to a fbx file, as the only file I managed to obtain was a 120MB one (for a < 100 tris fish model). A python script which has helped me is here, but it does not pass the export phase very well…
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