Triangles: 23.7k
Vertices: 11.9k
More model informationCurrently in my first year at AIE’s school the assignement consist to create a SuperHero/Villain for use in a real time engine (Injustice 2, Overwatch etc). The character must be humanoid in terms of anatomy and muscle structure but may be of any physique or archetype. The character must be modelled using efficient topology, be fully textured, rigged for posing and presented in Sketchfab in an appealing pose.
Here the pipelin followed: Concept(PhotoShop) > Prim. Blockout(Maya) > Sculpting(Zbrush) > Retopology(Maya) > UV Unwrap(Maya) > Texture(SubstancePainter) > Rigging(Maya )> Presentation.
Don’t hesitate to give me some feedbacks ;) Kind Regards Lanson
Jul 21st 2019
Comments