Triangles: 279.2k
Vertices: 139.8k
More model informationI have been thinking for a long time if I could simulate human skin, to try this, I first used Facebuilder with blender to create a rough face outline, then I detailed it with Zbrush and brought it to the look I wanted, then I painted it with Substance 3d painter and finished it. I believe it turns out great.
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