Triangles: 2.5k
Vertices: 1.3k
More model informationTextured low-pol undead organist character
I improved lighting on the hair by using this shading trick: https://simonschreibt.de/gat/airborn-trees/
While that link discusses foliage, the same lighting problems (and thus same solution) applies to hair as well. It describes copying the normals from a base surface onto the foliage planes, rather than using standard normals on the planes.
In Blender, this is done using the Data Transfer modifier: https://blender.stackexchange.com/questions/98156/copying-vertex-normals
CC AttributionCreative Commons Attribution
May 12th 2020
4 comments