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Toolboxes are so 2018. 2019 will be the year of the toolballs. Ba-Dum-Tsss !
This experiment is meant to showcase a collection of rusty tools I recently scanned, and processed into game-ready props. The particle system is made of 1000 instances of 10 different assets (500 triangles and 512px PBR textures for each), and was created in Blender.
The tools are available for free here, but are limited to 500 triangles and 512px PBR maps (as in this experiment).
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