Triangles: 1.3M
Vertices: 667.3k
More model informationIn my ACG, Art creation for games class, I was instructed to create a blockout, game res and high res of a post. Stage one the block out using a simple cube, stage two introducing bevels and smoothing edges and stage three, creating indentations and other creases with Zbrush.
This pillar had gone through another step of using Unreal Editor 4 for materials.
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