Tiramisu - Low Poly Challenge: Desserts3D Model
I’ve created this model for the Sketchfab Low Poly Challenge: Desserts
I tried to make it as delicious looking as i could. I hope it gets your appetite going!
I’ve used basic modeling techniques and displacement to create the mesh in Blender. I’ve also scanned a texture of a cut bread and used that to create the pastry.
Format: FBX, OBJ, DAE
PBR textures: Metallic/Roughness, Specular/Glossiness
Normal map: DirectX, OpenGL
Unreal Engine and Unity optimized textures
Texture resolution: 1024, 2048, 4096
LOD levels Included: LOD_0, LOD_1, LOD_2
Blender Project file included
Scaled to real world proportions
Check out my portfolio for more examples of my work
https://chuwakcz.artstation.com/
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CC AttributionCreative Commons Attribution
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