Triangles: 3.7k
Vertices: 1.9k
More model informationThis is simply a test, low-poly: The result is thanks to a baked, with a high poly mesh.
I haven’t wasted any time making a detailed mesh, I’ve just drawn the tread, and imported it as an alpha image, into substance.
In substance, I have exported the low poly mesh, with the tessellation checkbox enabled.
I’ve reimported the mesh, as a high poly mesh, and baked the texture maps.
This is the result.
May 3rd 2022
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