Triangles: 3k
Vertices: 3.1k
More model informationI’ve been working on this small project to learn toon shading in Blender! I’ve baked an ambient occlusion texture and then applied different color ramps to it. I’ve drawn the eyes in Gimp. I’ve enjoyed this a lot, and feel like I’ve learned a ton.
I ended up baking everything into 1 combined texture for the sake of simplicity. Here you have some shots. I don’t discard getting back to this project in the future!
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