Triangles: 18.5k
Vertices: 18.3k
More model informationA Blender sub-d modelling based on Maria Björklund’s “Planeetta Z” character “Tora”.
A non-realtime raytraced version here: https://www.youtube.com/watch?v=g-TiXuJBIhQ&feature=youtu.be
Like “Planeetta Z” on Facebook : https://www.facebook.com/search/top/?q=planeetta%20z
UV mapping and texture painting in Blender, Cycles texture bake: AO, Diffuse Indirect. Combined the 32 bit / 16 bit texture layers in Krita to one texture file.
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