Triangles: 23.3k
Vertices: 12.7k
More model informationRenders in Unreal Engine here: Artstation post
My main goal for this project was to try different lighting scenarios in UE 5 and to create stylized PBR materials in the Ghibli style.
Modeled in Maya and Zbrush, textured in Substance Painter, and rendered in Unreal Engine 5.3 Concept by Rilun.
7 comments