This is a worn 28 inch Traffic Cone that I modeled in 3Ds Max, and textured in Substance Painter. It was originally created a little over 6 months ago. I recently improved the wear and tear for this model to update it for the store.
All measurements are accurate with those found on roads and/or freeways. This model has only 3,264 polys and is ready to be placed in a scene or video game.
The cone itself is twenty-eight inches tall, with the first six inch reflective band starting four inches down from the top (the current US standards). Then there is a two inch gap, and a four inch reflective band.
[Model Statistics]
<Low-Poly>
Polys: 3,264
Verts: 3,328
Tris: 6,528
Formats: .FBX (Low Poly), .spp (Substance Painter), .Max (3ds Max Files)
Materials: Yes | PBR Metal/Rough Workflow
Textures: Yes | Base Color, Height, Metallic, Normals, Roughness, AO
UVW Mapping: Yes
Unwrapped UVs: No Overlapping UV Islands
Theme: Street, City, Town, Crime Scene, Traffic, Freeway, Highway
Real-World Scale?: Yes
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