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Traffic Light_01_A 3D Model
*IMPORTANT- 1. “Light Sources” need to be added manually. 2. When the “GLOSSINESS Texture Map” if attached to a “ROUGHNESS shader”. Be sure to “INVERT” the “Texture Map” to ensure correct results.
*Technical Details- Low-Polygon Model Polygons = 19,028 Vertices : 9,729
Texture Map Resolution = 4096 x 4096 , 1024 x 1024 Diffuse Normals Specular / Metalness Glossiness / Roughness Emissive
*Tip- The Model is intended to get “Highest Possible Quality” with 4K Textures. However, In real time applications like “Unreal” or “Unity”......Texture Maps having a resolution of 4096 x 4096 may not favor performance. In this case, it’s a good idea to compress the “Texture Maps” to 2K to 1K to ensure optimum performance.