Triangles: 244.3k
Vertices: 240.6k
More model informationInspired by Alex Alvarez’s tutorial and Dice’s talk about the photogrammetry used in battlefront,I did another test on photogrammetry.But this time focused on the workflow of the whole process from the photo taking to patching up “raw” model to final converting to the usable model.And learning how to extract the texture from the source and building a library for later use.Pretty happy with the result,and take much longer time than I expect .
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