Triangles: 207.9k
Vertices: 104.5k
More model informationI have created the whole 3d object with ZBrush and the texture was created in Substance Painter. I rendered the Project with Redshift Renderer in Cinema 4D. The goal of the project was to go through all stages of a character creation process.
Zbrush: blocking, modeling, creation of a high and a low resolution map, posing.
Substance Painter: baking the maps, creating the textures.
Cinema 4D & Photoshop: lightning, combining, composing.
2 comments