Hi everyone, this is a low-poly model I made studying Unreal Engine, the character is fully rigged and animated with CAT and some stretchy bones to simulate some muscles on big area(like the chest) and for facial animation.
It should be a mid resolution character, with 24,5k triangles for the body, and 1500 triangles for the axe, so it’s probably most suited for an enemy on the field or something like that, the weapon of course is separated, so it can be changed with any other weapon, I’ve created a LOD1 model too, with 3500 triangles for the body, and 100 for the axe.
The cloth uses Apex to simulate in real-time, and most of the materials follow the PBR workflow, while the body has a proper skin shader.
I’ve tested the model with both Unreal Engine and Unity, and it works perfectly with no problem.
Comments and critiques are really welcome, so let me know what you think about it, thanks a lot.
PS: the right hand doesn’t shake like that in the original animation, I couldn’t manage to fix it on sketchfab.
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