Triangles: 4.9k
Vertices: 2.5k
More model informationThis is an asset I made for a game project in development that I got permission to upload. It’s definitely different than other projects I’ve done, but that was my favorite part about it!
The nest base was blocked out in Maya, brought into Zbrush to get the secondary sand shapes around the outside, and retopologized back in Maya. It was then baked and textured in Substance Painter.
It was really nice getting consistent feedback from my art director on how to push the details on an environment piece. I can’t wait to see what I get to work on next.
1 comment