My current exploration on Trim Sheets for a university project. My Lecturer has reccomended trim sheets for texturing a manor environement that I’m building for a larger game production project. The game is still in production, but will be based around horror themes.
Here is a work in progress post of my trim sheet model that I’m building in Maya. Then I plan on taking it to ZBrush to ad some more details, where I’ll hopefully be able to export a normals map for textures.
I’m following a process on YouTube, by Polygon Academy here, https://www.youtube.com/watch?v=IziIY674NAw Consider checking it out! The tutorial seems pretty good so far. I’m just taking my time making my own texture sheets so that I can implement them into my project.
Edited: 27/07/2021
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