Triangles: 9.2k
Vertices: 5.2k
More model informationGame Resolution version, with baked normals and ambient occlusion maps. I also added an opacity channel for the canopy and HUD glass. Additional clean up and normal/AO fixes will be added during texturing stage. This is also a base stage, additional hard surface detailing will be added during texturing.
CC AttributionCreative Commons Attribution
Jan 18th 2019
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