Triangles: 518.2k
Vertices: 259.1k
More model informationAn experimental approach to compositing multiple styles of 3D modeling. First, I used Fusion 360 to build the general frame of what would become the upper arm bangle. Here the rigid approach of determining measurements and relationships was extremely useful.
I then took this blank object and re-mashed it so that it was extremely high density mesh before putting it into Sculptris, a much more flexible, Clay-simulator sculpting environment. I began working on the front face in order to build up what looks like a goblin using this tool before re-exporting to STL and thus back to tools for rendering and sharing.
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