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Urban City: Life of Grime
A dirty, unpleasant place to be. The dirty city streets, neglected and ugly. This is a scene demonstrating the use of atmospherics created by effects and approproate materials. The aim here is to show a lived in city side street that has fallen to disrepair in which society has clearly taken advantage of. My personal focus on showcasing a game level environment giving specific attention to composition, detail and flow.
Modelled in Blender3D, textured in Photoshop. *NOTE: Use ALT+Right Mouse to change the time of day