This overwatch character was created for a school project that lasted 4 months where I had no previous experience in humanoid rigging, texturing, sculpting nor animating. So this was a huge challenge for me.
Highlights - Rigged and ready to animate - Interchangable armors - 3 game ready animations to be imported in any game engine you prefer.
Idea The main idea was to create a cinematic overwatch animation that lasted 1-2 minutes. This project is a part 1 of 2. The other part will have the main heroin.
I have 2 characters that will play in the cinematic and this is one of them.
This is also heavily inspired from the talon soldiers from overwatch and samurai’s.
Character description Uzurai is a fearless bounty hunter clan who hunts active and inactive overwatch heroes across the globe for good amount of money.
Time spend: 379 Hours
Software used Maya Zbrush Substance Painter Substance Designer Unreal Engine
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