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This is my semi-realistic recreation of Killyjoy’s Turret from the game: Valorant.
I created the high and low poly meshes in 3ds max as an exercise in hard surface modelling.
I then took it into substance painter and made an attempt at creating a very worn and damaged look in a more realistic style than the original design.
Model specs: 11,704 Polys 11,802 Verts Texture sheets: 4096x4096
(it is higher poly than I would have liked it to be, but i felt like lowering it more led to angular edges and I wanted to preserve the silhouette smoothness)