Triangles: 5.4k
Vertices: 2.9k
More model informationMODELLING
First, I started modeling the main body of the car. I placed the images I would take as a reference on my screen in a way that I can extract them in 3 dimensions. Then I started to assemble the main body of the car with the plane mesh. After modeling half of the car, I created the other half with mirror modifications.
TEXTURED
For the texture I used a gradient texture from a dark tone to a lighter tone, then I selected the parts of the car depending on the amount of light and placed the UV map on the texture.
3D MODEL INFORMATION
- Wheel and chassis are in separates meshes.
- The car is ready to use in a game engine.
- 1 Texture and 1 Material
Leave me a comment if you are interested in knowing how I achieve this type of texturing.
**check my content, you are sure to love it: ** KITSUNE GRAPHICS
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Sep 9th 2021
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